Each PLTW Launch module engages students in cross-disciplinary activities that spark a lifelong love of learning and build knowledge and skills in areas including computer science, engineering, and biomedical science.
- William Cullen Bryant School
- Fairview School
- Forest Home Avenue School
- Oliver Wendell Holmes School
- Humboldt Park School
- Barack Obama School of Career and Technical Education
- Rogers Street Academy
- Siefert School
- Escuela Vieau
- Walt Whitman School
- Clement J. Zablocki School
Aligned to Kindergarten Standards
Structure and Function: Exploring Design
Students discover the design process, identify products around them designed by engineers, and use what they’ve learned to design their own paintbrushes.
Pushes and Pulls
Students investigate different pushes and pulls and apply what they know to a swing-set installation project.
Structure and Function: Human Body
Students explore the relationship between structure and function in the human body and then design a cast.
Animals and Algorithms
Students explore the ways that people control and use technology as well as program their own digital animations.
Aligned to First-Grade Standards
Light and Sound
Students investigate light and sound and then design a tool to communicate over a distance.
Light: Observing the Sun, Moon, and Stars
Students build upon their knowledge of light and then design a playground structure that protects students from UV radiation.
Animal Adaptations
Students learn about animal adaptations and apply what they’ve learned to design a shoe made for desert exploration.
Animated Storytelling
Students build computational thinking skills by creating animations based on their own short stories.
Aligned to Second-Grade Standards
Materials Science: Properties of Matter
Students explore materials science and devise a way to keep popsicles cold — without a cooler.
Materials Science: Form and Function
Students research the variety of ways that animals disperse seeds and pollinate plants and then use what they know to design a gardening device.
The Changing Earth
Students explore how the surface of the Earth is always changing and then design solutions for a fictional community threatened by a landslide.
Grids and Game
Students learn about the sequence and structure required in computer programs and work in teams to build tablet games.
Aligned to Third-Grade Standards
Stability and Motion: Science of Flight
Students learn about the forces involved in flight and then design a solution to deliver aid supplies via an aircraft.
Stability and Motion: Forces and Interactions
Students explore simple machines such as wheel and axles, levers, the inclined plane, and more and then use what they know to rescue a trapped zoo animal.
Variation of Traits
Students investigate the differences between inherited genetic traits and traits that are learned or influenced by the environment and then model how the gene for a plant’s stem color is passed on.
Programming Patterns
Students discover the power of modularity and abstraction and then use what they know to create a video game for a tablet.
Aligned to Fourth-Grade Standards
Energy: Collisions
Students investigate how mechanisms change energy by transferring direction, speed, type of movement, and force and then use what they know to design a car safety belt.
Energy: Conversion
Students learn how energy can be converted to meet a human need or want and then develop solutions to move donated food from a truck to a food pantry.
Input/Output: Computer Systems
Students explore how computers work and then create a reaction-time computer program to assess a baseline before a concussion occurs.
Input/Output: Human Brain
Students learn about stimuli and responses and then use what they know to create a video to teach children about concussions.
Aligned to Fifth-Grade Standards
Robotics and Automation
Students explore the ways that robots are used in today’s world and then design a mobile robot that can remove hazardous materials from a disaster site.
Robotics and Automation: Challenge
Students explore mechanical design and computer programming and then design an automatic guided vehicle to deliver supplies in a hospital.
Infection: Detection
Students explore the transmission of infection and run an experiment to help find ways to prevent the spread of illness.
Infection: Modeling and Simulation
Students investigate models and simulations and apply their knowledge to program a model that simulates the spread of infections.